Blog Posts
Innovation Portfolios Offer Fresh Ideas, Told by District Leaders, Digital Promise (2019)
The League of Innovative Schools' 12 Days of Innovation, Digital Promise (2018)
How 18 School Districts Are Working To Achieve Data Interoperability, Digital Promise (2018)
League Districts Take On Major Challenges Together, Digital Promise (2018)
Social Network Analysis Toolkit: Building Stronger Networks for EdClusters, Digital Promise (2018)
Saying Yes to Student Ideas and Creativity, Digital Promise (2018)
The Power of Local and National Community Connections, Digital Promise (2018)
Creating Impact and Art Through Partnerships, Digital Promise (2018)
Sparking a Culture of Innovation in Northern New Jersey, Digital Promise (2018)
Making Rhode Island a Home for Innovation, Digital Promise (2018)
Advancing Data Interoperability in Public Education—3 Pain Points and Their Solutions, EdSurge (2018)
8 Approaches That Are Making a Difference in Public Education, Digital Promise (2018)
An Expanded Definition of Student Success, Digital Promise (2017)
Adapting, Balancing, and Collaborating in Mentor Public Schools, Digital Promise (2017)
Tales from the Road: Highlights from a Tour of Districts in the League of Innovative Schools, Digital Promise (2017)
Measuring the Progress That Matters, Digital Promise (2017)
4 ways forward-thinking districts are inspiring more students to code, eSchoolNews (2016)
4 things innovative districts do to improve graduation rates, eSchoolNews (2015)
Multimedia Productions
With the support of the firm Nonquixote, I managed and produced animated explainer videos, multimedia case studies, advocacy toolkits, and blog posts around data interoperability for Digital Promise from 2017-2019.
Academic Publications
Leones, T., Kamdar, D., Huynh, K., Gedney, M., & Dominguez, X. (2021). Splash and Bubbles for Parents App: Station Study Report [Project Report]. Digital Promise. https://doi.org/10.51388/20.500.12265/120
David W. McDonald, David H. Ackley, Randal Bryant, Melissa Gedney, Haym Hirsh, and Lea Shanley. 2014. Antisocial computing: exploring design risks in social computing systems. interactions 21, 6 (November-December 2014), 72–75. DOI:https://doi.org/10.1145/2675705